00:00
00:00
Dragomok

12 Game Reviews

2 w/ Responses

Fantastic artstyle, great writing, EXCELLENT grasp on tutorial mechanics, mute protagonists that bursts with personality, is surprisingly relatable and strangely, perfectly mirrors about half of my reactions... And it runs well, too.

I am awed by this game. If I had spare money, I would certainly back on IndieGoGo (I really hope you guys and gals will make it - I'll try to give you a bit more exposure).

And, well, when you release it, I will certainly buy it.

You deserve 5 our 5 just for the opening. It was hilarious!

seanjames responds:

Thanks!

It's like Karoshi lite, but with poop!

I am not biased against short games.
In fact, I have just played two other on Newgrounds with playtime comparable to this one's and really enjoyed them.

The problem is, your game feels like an early prototype or a pet project published when one gets bored with developing it, and not as a short, self-contained experience. It just feels too short, too unsubstantial.
Being on the front page and the description don't help either.

"Explore caves, space ports, machine rooms and more. Solve puzzles and fight scary monsters. "
More like:
"Explore A cave, A space port, A machine room and THREE more rooms. Solve TWO puzzles and fight A scary monster. "

The mechanics show an ocean of potential, the sound effects are absolutely fantastic and you have nailed the way how collision-based switches should work in a 2D platformer, but treating the game as a released piece just feels like a bad joke.

PS. Was 'An Inde Game' spelled this way on purpose?

Well, that was uplifting. (Until I started to read the alternative interpretation comments, heh.)

It's nice to see an art-game done properly once in a while.

Amazing graphics, incredible concept, bad instructions, horrible instant-fail gave over condition. You have already heard about the first three, so I will talk about the latter.

On every playthrough, no matter what strategy I pick (balanced, focusing on valves, focusing on thermostats, rapid expansion, maintaining generator blue), before I even destroy more than 5 cities, either of the big rooms (generator or capacitor array) blows up, which leads to this vicious cycle:

1. All rooms and valves turn blue; the latter don't react to.
2. Fix the broken big room.
3. Turn the valve of this or other cooler to full red.
4. Before or right after 3., the other big room overheats and blows up.
5. Go to 1.

Having to manually restart the game every time this happens gets irritating pretty fast.

Even though this is not quite my cup of tea, I can't deny this game is of a great quality.

A place of horrible, horrible art.

Age 31, Male

Student

Poland

Joined on 7/17/09

Level:
11
Exp Points:
1,180 / 1,350
Exp Rank:
57,855
Vote Power:
5.30 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
4
B/P Bonus:
0%
Whistle:
Normal
Medals:
918